Compare any two graphics cards:
GeForce GT 440 1.5GB vs Radeon HD 4350
IntroThe GeForce GT 440 1.5GB has a clock frequency of 594 MHz and a GDDR3 memory speed of 900 MHz. It also makes use of a 192-bit bus, and uses a 40 nm design. It features 144 SPUs, 24 TAUs, and 24 ROPs.Compare that to the Radeon HD 4350, which has a core clock speed of 575 MHz and a DDR2 memory frequency of 500 MHz. It also makes use of a 64-bit memory bus, and uses a 55 nm design. It is comprised of 80(16x5) SPUs, 8 Texture Address Units, and 4 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GT 440 1.5GB should perform much faster than the Radeon HD 4350 in general. (explain)
Texel RateThe GeForce GT 440 1.5GB will be quite a bit (approximately 210%) better at texture filtering than the Radeon HD 4350. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GT 440 1.5GB is superior to the Radeon HD 4350, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be moved over the external memory interface in a second. It is calculated by multiplying the interface width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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