Compare any two graphics cards:
GeForce 8800 GTS (G80) 320MB vs Radeon HD 5830
IntroThe GeForce 8800 GTS (G80) 320MB has a clock frequency of 513 MHz and a GDDR3 memory frequency of 792 MHz. It also uses a 320-bit memory bus, and makes use of a 90 nm design. It is comprised of 96 SPUs, 48 TAUs, and 20 ROPs.Compare those specs to the Radeon HD 5830, which makes use of a 40 nm design. AMD has clocked the core frequency at 800 MHz. The GDDR5 memory runs at a frequency of 1000 MHz on this particular model. It features 1120(224x5) SPUs as well as 56 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 5830 will be 102% faster than the GeForce 8800 GTS (G80) 320MB in general, because of its higher bandwidth. (explain)
Texel RateThe Radeon HD 5830 is a lot (approximately 82%) more effective at texture filtering than the GeForce 8800 GTS (G80) 320MB. (explain)
Pixel RateThe Radeon HD 5830 is quite a bit (approximately 25%) more effective at FSAA than the GeForce 8800 GTS (G80) 320MB, and will be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be moved across the external memory interface in a second. It is calculated by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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