Compare any two graphics cards:
GeForce GT 315 vs GeForce GT 440 1.5GB
IntroThe GeForce GT 315 has a GPU clock speed of 625 MHz, and the 512 MB of DDR3 RAM runs at 790 MHz through a 128-bit bus. It also features 48 SPUs, 16 TAUs, and 8 Raster Operation Units.Compare those specifications to the GeForce GT 440 1.5GB, which features GPU core speed of 594 MHz, and 1536 MB of GDDR3 memory set to run at 900 MHz through a 192-bit bus. It also features 144 Stream Processors, 24 TAUs, and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GT 440 1.5GB, in theory, should perform a lot faster than the GeForce GT 315 overall. (explain)
Texel RateThe GeForce GT 440 1.5GB is a lot (about 43%) better at texture filtering than the GeForce GT 315. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GT 440 1.5GB is superior to the GeForce GT 315, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transported past the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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