Compare any two graphics cards:
GeForce GT 430 1GB vs Radeon HD 4730
IntroThe GeForce GT 430 1GB makes use of a 40 nm design. nVidia has clocked the core speed at 700 MHz. The GDDR3 memory runs at a speed of 900 MHz on this particular card. It features 96 SPUs as well as 16 TAUs and 4 Rasterization Operator Units.Compare all that to the Radeon HD 4730, which features a core clock speed of 700 MHz and a GDDR5 memory speed of 900 MHz. It also features a 128-bit bus, and uses a 55 nm design. It is made up of 640(128x5) SPUs, 32 Texture Address Units, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 4730 is 100% faster than the GeForce GT 430 1GB in general, because of its higher data rate. (explain)
Texel RateThe Radeon HD 4730 should be quite a bit (more or less 100%) more effective at AF than the GeForce GT 430 1GB. (explain)
Pixel RateThe Radeon HD 4730 will be much (approximately 100%) more effective at AA than the GeForce GT 430 1GB, and will be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transferred across the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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