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GeForce GT 430 1GB vs Radeon HD 4850 X2 512MB

Intro

The GeForce GT 430 1GB has a GPU core clock speed of 700 MHz, and the 1024 MB of GDDR3 memory runs at 900 MHz through a 128-bit bus. It also is comprised of 96 SPUs, 16 TAUs, and 4 Raster Operation Units.

Compare those specs to the Radeon HD 4850 X2 512MB, which comes with a GPU core clock speed of 625 MHz, and 512 MB of GDDR3 memory running at 993 MHz through a 256-bit bus. It also is made up of 800(160x5) SPUs, 40 Texture Address Units, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 430 1GB 60 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 190 Watts (317%)

Memory Bandwidth

Performance-wise, the Radeon HD 4850 X2 512MB should in theory be much better than the GeForce GT 430 1GB overall. (explain)

Radeon HD 4850 X2 512MB 127104 MB/sec
GeForce GT 430 1GB 28800 MB/sec
Difference: 98304 (341%)

Texel Rate

The Radeon HD 4850 X2 512MB is quite a bit (about 346%) faster with regards to texture filtering than the GeForce GT 430 1GB. (explain)

Radeon HD 4850 X2 512MB 50000 Mtexels/sec
GeForce GT 430 1GB 11200 Mtexels/sec
Difference: 38800 (346%)

Pixel Rate

The Radeon HD 4850 X2 512MB is much (approximately 614%) faster with regards to FSAA than the GeForce GT 430 1GB, and also will be capable of handling higher screen resolutions while still performing well. (explain)

Radeon HD 4850 X2 512MB 20000 Mpixels/sec
GeForce GT 430 1GB 2800 Mpixels/sec
Difference: 17200 (614%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 430 1GB

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 430 1GB Radeon HD 4850 X2 512MB
Manufacturer nVidia AMD
Year October 2010 Nov 7, 2008
Code Name GF108 R700
Memory 1024 MB 512 MB (x2)
Core Speed 700 MHz 625 MHz (x2)
Memory Speed 1800 MHz 1986 MHz (x2)
Power (Max TDP) 60 watts 250 watts
Bandwidth 28800 MB/sec 127104 MB/sec
Texel Rate 11200 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 2800 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 96 800(160x5) (x2)
Texture Mapping Units 16 40 (x2)
Render Output Units 4 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 585 million 956 million
Bus PCIe x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be moved past the external memory interface within a second. The number is worked out by multiplying the interface width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GT 430 1GB

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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