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GeForce GT 430 vs GeForce GT 430 1GB

Intro

The GeForce GT 430 comes with a clock speed of 700 MHz and a GDDR3 memory frequency of 900 MHz. It also uses a 128-bit bus, and uses a 40 nm design. It is made up of 96 SPUs, 16 TAUs, and 4 ROPs.

Compare those specs to the GeForce GT 430 1GB, which comes with a core clock speed of 700 MHz and a GDDR3 memory speed of 900 MHz. It also features a 128-bit memory bus, and uses a 40 nm design. It is comprised of 96 SPUs, 16 Texture Address Units, and 4 ROPs.

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Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Both cards have exactly the same bandwidth, so theoretically they should have identical performance. (explain)

Texel Rate

Both cards have the exact same texel rate, so in theory they should perform equally good at at anisotropic filtering. (explain)

Pixel Rate

Both cards have exactly the same pixel fill rate, so in theory they should perform equally good at at AA, and be capable of handling the same resolutions. (explain)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 430

Amazon.com

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GeForce GT 430 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 430 GeForce GT 430 1GB
Manufacturer nVidia nVidia
Year October 2010 October 2010
Code Name GF108 GF108
Memory 512 MB 1024 MB
Core Speed 700 MHz 700 MHz
Memory Speed 1800 MHz 1800 MHz
Power (Max TDP) 60 watts 60 watts
Bandwidth 28800 MB/sec 28800 MB/sec
Texel Rate 11200 Mtexels/sec 11200 Mtexels/sec
Pixel Rate 2800 Mpixels/sec 2800 Mpixels/sec
Unified Shaders 96 96
Texture Mapping Units 16 16
Render Output Units 4 4
Bus Type GDDR3 GDDR3
Bus Width 128-bit 128-bit
Fab Process 40 nm 40 nm
Transistors 585 million 585 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GT 430

Amazon.com

Check prices at:

GeForce GT 430 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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