Compare any two graphics cards:
VS

GeForce 8800 GT 512MB vs GeForce GT 430

Intro

The GeForce 8800 GT 512MB makes use of a 65 nm design. nVidia has set the core frequency at 600 MHz. The GDDR3 RAM works at a frequency of 900 MHz on this model. It features 112 SPUs as well as 56 TAUs and 16 Rasterization Operator Units.

Compare those specs to the GeForce GT 430, which has GPU core speed of 700 MHz, and 512 MB of GDDR3 RAM running at 900 MHz through a 128-bit bus. It also is made up of 96 SPUs, 16 Texture Address Units, and 4 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 430 60 Watts
GeForce 8800 GT 512MB 105 Watts
Difference: 45 Watts (75%)

Memory Bandwidth

The GeForce 8800 GT 512MB, in theory, should perform much faster than the GeForce GT 430 in general. (explain)

GeForce 8800 GT 512MB 57600 MB/sec
GeForce GT 430 28800 MB/sec
Difference: 28800 (100%)

Texel Rate

The GeForce 8800 GT 512MB is quite a bit (about 200%) more effective at texture filtering than the GeForce GT 430. (explain)

GeForce 8800 GT 512MB 33600 Mtexels/sec
GeForce GT 430 11200 Mtexels/sec
Difference: 22400 (200%)

Pixel Rate

The GeForce 8800 GT 512MB is much (about 243%) more effective at FSAA than the GeForce GT 430, and also should be able to handle higher resolutions better. (explain)

GeForce 8800 GT 512MB 9600 Mpixels/sec
GeForce GT 430 2800 Mpixels/sec
Difference: 6800 (243%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GT 512MB

Amazon.com

Check prices at:

GeForce GT 430

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GT 512MB GeForce GT 430
Manufacturer nVidia nVidia
Year Oct 2007 October 2010
Code Name G92 GF108
Memory 512 MB 512 MB
Core Speed 600 MHz 700 MHz
Memory Speed 1800 MHz 1800 MHz
Power (Max TDP) 105 watts 60 watts
Bandwidth 57600 MB/sec 28800 MB/sec
Texel Rate 33600 Mtexels/sec 11200 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 2800 Mpixels/sec
Unified Shaders 112 96
Texture Mapping Units 56 16
Render Output Units 16 4
Bus Type GDDR3 GDDR3
Bus Width 256-bit 128-bit
Fab Process 65 nm 40 nm
Transistors 754 million 585 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transported over the external memory interface in one second. It is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce 8800 GT 512MB

Amazon.com

Check prices at:

GeForce GT 430

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield