Compare any two graphics cards:
GeForce 9600 GT 1GB vs GeForce GT 430 (OEM)
IntroThe GeForce 9600 GT 1GB features a GPU core speed of 650 MHz, and the 1024 MB of GDDR3 RAM runs at 900 MHz through a 256-bit bus. It also is comprised of 64 Stream Processors, 32 Texture Address Units, and 16 ROPs.Compare all that to the GeForce GT 430 (OEM), which features a GPU core clock speed of 700 MHz, and 2048 MB of GDDR3 memory running at 900 MHz through a 128-bit bus. It also is made up of 96 Stream Processors, 16 TAUs, and 4 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce 9600 GT 1GB, in theory, should be quite a bit faster than the GeForce GT 430 (OEM) overall. (explain)
Texel RateThe GeForce 9600 GT 1GB is quite a bit (about 86%) faster with regards to anisotropic filtering than the GeForce GT 430 (OEM). (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce 9600 GT 1GB is superior to the GeForce GT 430 (OEM), and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be moved across the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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