Compare any two graphics cards:
GeForce 8800 GT 256MB vs GeForce GT 430 (OEM)
IntroThe GeForce 8800 GT 256MB has a GPU clock speed of 600 MHz, and the 256 MB of GDDR3 memory is set to run at 700 MHz through a 256-bit bus. It also features 112 SPUs, 56 TAUs, and 16 ROPs.Compare all that to the GeForce GT 430 (OEM), which has a clock frequency of 700 MHz and a GDDR3 memory speed of 900 MHz. It also features a 128-bit bus, and uses a 40 nm design. It is made up of 96 SPUs, 16 Texture Address Units, and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce 8800 GT 256MB should in theory be quite a bit faster than the GeForce GT 430 (OEM) overall. (explain)
Texel RateThe GeForce 8800 GT 256MB will be quite a bit (approximately 200%) more effective at anisotropic filtering than the GeForce GT 430 (OEM). (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce 8800 GT 256MB is superior to the GeForce GT 430 (OEM), by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transported across the external memory interface in a second. The number is worked out by multiplying the interface width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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