Compare any two graphics cards:
VS

GeForce 9600 GSO 384MB vs GeForce GT 430 (OEM)

Intro

The GeForce 9600 GSO 384MB uses a 65 nm design. nVidia has set the core frequency at 550 MHz. The GDDR3 memory runs at a frequency of 800 MHz on this particular card. It features 96 SPUs along with 48 Texture Address Units and 12 ROPs.

Compare that to the GeForce GT 430 (OEM), which comes with a GPU core clock speed of 700 MHz, and 2048 MB of GDDR3 RAM running at 900 MHz through a 128-bit bus. It also features 96 SPUs, 16 Texture Address Units, and 4 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 430 (OEM) 60 Watts
GeForce 9600 GSO 384MB 84 Watts
Difference: 24 Watts (40%)

Memory Bandwidth

As far as performance goes, the GeForce 9600 GSO 384MB should theoretically be a lot superior to the GeForce GT 430 (OEM) in general. (explain)

GeForce 9600 GSO 384MB 38400 MB/sec
GeForce GT 430 (OEM) 28800 MB/sec
Difference: 9600 (33%)

Texel Rate

The GeForce 9600 GSO 384MB is quite a bit (approximately 136%) more effective at texture filtering than the GeForce GT 430 (OEM). (explain)

GeForce 9600 GSO 384MB 26400 Mtexels/sec
GeForce GT 430 (OEM) 11200 Mtexels/sec
Difference: 15200 (136%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce 9600 GSO 384MB is superior to the GeForce GT 430 (OEM), and very much so. (explain)

GeForce 9600 GSO 384MB 6600 Mpixels/sec
GeForce GT 430 (OEM) 2800 Mpixels/sec
Difference: 3800 (136%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9600 GSO 384MB

Amazon.com

Check prices at:

GeForce GT 430 (OEM)

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9600 GSO 384MB GeForce GT 430 (OEM)
Manufacturer nVidia nVidia
Year May 2008 October 2010
Code Name G92 GF108
Memory 384 MB 2048 MB
Core Speed 550 MHz 700 MHz
Memory Speed 1600 MHz 1800 MHz
Power (Max TDP) 84 watts 60 watts
Bandwidth 38400 MB/sec 28800 MB/sec
Texel Rate 26400 Mtexels/sec 11200 Mtexels/sec
Pixel Rate 6600 Mpixels/sec 2800 Mpixels/sec
Unified Shaders 96 96
Texture Mapping Units 48 16
Render Output Units 12 4
Bus Type GDDR3 GDDR3
Bus Width 192-bit 128-bit
Fab Process 65 nm 40 nm
Transistors 754 million 585 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transported over the external memory interface in one second. It's worked out by multiplying the interface width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 9600 GSO 384MB

Amazon.com

Check prices at:

GeForce GT 430 (OEM)

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield