Compare any two graphics cards:
GeForce GT 430 (OEM) vs Radeon HD 4770
IntroThe GeForce GT 430 (OEM) has a GPU clock speed of 700 MHz, and the 2048 MB of GDDR3 memory is set to run at 900 MHz through a 128-bit bus. It also is comprised of 96 Stream Processors, 16 Texture Address Units, and 4 Raster Operation Units.Compare those specs to the Radeon HD 4770, which features a core clock frequency of 750 MHz and a GDDR5 memory speed of 800 MHz. It also makes use of a 128-bit bus, and makes use of a 40 nm design. It features 640(128x5) SPUs, 32 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon HD 4770 should theoretically be a lot superior to the GeForce GT 430 (OEM) in general. (explain)
Texel RateThe Radeon HD 4770 should be a lot (more or less 114%) more effective at anisotropic filtering than the GeForce GT 430 (OEM). (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon HD 4770 is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transferred across the external memory interface in one second. It's calculated by multiplying the interface width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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