Compare any two graphics cards:
GeForce GT 430 (OEM) vs Radeon HD 4870 512MB
IntroThe GeForce GT 430 (OEM) uses a 40 nm design. nVidia has clocked the core speed at 700 MHz. The GDDR3 RAM works at a speed of 900 MHz on this specific card. It features 96 SPUs as well as 16 TAUs and 4 ROPs.Compare those specifications to the Radeon HD 4870 512MB, which has a clock frequency of 750 MHz and a GDDR5 memory frequency of 900 MHz. It also uses a 256-bit memory bus, and makes use of a 55 nm design. It is made up of 800(160x5) SPUs, 40 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 4870 512MB is 300% faster than the GeForce GT 430 (OEM) overall, due to its greater data rate. (explain)
Texel RateThe Radeon HD 4870 512MB is quite a bit (more or less 168%) faster with regards to anisotropic filtering than the GeForce GT 430 (OEM). (explain)
Pixel RateThe Radeon HD 4870 512MB should be much (approximately 329%) more effective at AA than the GeForce GT 430 (OEM), and capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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