Compare any two graphics cards:
GeForce GT 430 (OEM) vs Radeon HD 5870
IntroThe GeForce GT 430 (OEM) has a clock frequency of 700 MHz and a GDDR3 memory speed of 900 MHz. It also uses a 128-bit bus, and makes use of a 40 nm design. It features 96 SPUs, 16 Texture Address Units, and 4 ROPs.Compare all that to the Radeon HD 5870, which features a clock frequency of 850 MHz and a GDDR5 memory speed of 1200 MHz. It also features a 256-bit memory bus, and makes use of a 40 nm design. It is comprised of 1600(320x5) SPUs, 80 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 5870, in theory, should be a lot faster than the GeForce GT 430 (OEM) in general. (explain)
Texel RateThe Radeon HD 5870 will be a lot (approximately 507%) better at AF than the GeForce GT 430 (OEM). (explain)
Pixel RateThe Radeon HD 5870 is much (approximately 871%) better at AA than the GeForce GT 430 (OEM), and will be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transferred across the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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