Compare any two graphics cards:
GeForce GT 210 vs GeForce GT 430 (OEM)
IntroThe GeForce GT 210 makes use of a 40 nm design. nVidia has clocked the core speed at 589 MHz. The DDR3 memory runs at a speed of 800 MHz on this card. It features 16 SPUs as well as 8 Texture Address Units and 4 ROPs.Compare those specifications to the GeForce GT 430 (OEM), which makes use of a 40 nm design. nVidia has set the core frequency at 700 MHz. The GDDR3 RAM runs at a speed of 900 MHz on this specific card. It features 96 SPUs along with 16 TAUs and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GT 430 (OEM) is 125% faster than the GeForce GT 210 in general, due to its higher bandwidth. (explain)
Texel RateThe GeForce GT 430 (OEM) is a lot (about 138%) more effective at texture filtering than the GeForce GT 210. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GT 430 (OEM) is superior to the GeForce GT 210, though only just barely. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transported across the external memory interface in one second. The number is calculated by multiplying the bus width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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