Compare any two graphics cards:
GeForce GT 420 vs Radeon HD 3650 512MB
IntroThe GeForce GT 420 makes use of a 40 nm design. nVidia has set the core frequency at 700 MHz. The GDDR3 memory is set to run at a speed of 900 MHz on this specific model. It features 48 SPUs along with 8 TAUs and 4 ROPs.Compare those specs to the Radeon HD 3650 512MB, which uses a 55 nm design. AMD has clocked the core frequency at 725 MHz. The GDDR3 memory is set to run at a frequency of 800 MHz on this specific model. It features 120(24x5) SPUs as well as 8 Texture Address Units and 4 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GT 420 should theoretically perform just a bit faster than the Radeon HD 3650 512MB in general. (explain)
Texel RateThe Radeon HD 3650 512MB should be a little bit (more or less 4%) better at texture filtering than the GeForce GT 420. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon HD 3650 512MB is superior to the GeForce GT 420, though only just barely. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be moved over the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory speed. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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