Compare any two graphics cards:
GeForce GT 420 vs Radeon HD 4670 512MB
IntroThe GeForce GT 420 makes use of a 40 nm design. nVidia has set the core speed at 700 MHz. The GDDR3 memory is set to run at a speed of 900 MHz on this particular model. It features 48 SPUs as well as 8 TAUs and 4 ROPs.Compare those specifications to the Radeon HD 4670 512MB, which has GPU clock speed of 750 MHz, and 512 MB of GDDR4/GDDR3/DDR3/DDR2 RAM set to run at 1000 MHz through a 128-bit bus. It also is made up of 320(64x5) SPUs, 32 Texture Address Units, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 4670 512MB, in theory, should perform a small bit faster than the GeForce GT 420 overall. (explain)
Texel RateThe Radeon HD 4670 512MB should be a lot (approximately 329%) better at AF than the GeForce GT 420. (explain)
Pixel RateThe Radeon HD 4670 512MB is quite a bit (about 114%) more effective at anti-aliasing than the GeForce GT 420, and also should be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transferred over the external memory interface in a second. The number is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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