Compare any two graphics cards:
GeForce GT 420 vs GeForce GTX 285 2GB
IntroThe GeForce GT 420 has a core clock speed of 700 MHz and a GDDR3 memory speed of 900 MHz. It also uses a 128-bit bus, and uses a 40 nm design. It is comprised of 48 SPUs, 8 TAUs, and 4 Raster Operation Units.Compare all of that to the GeForce GTX 285 2GB, which has GPU core speed of 648 MHz, and 2048 MB of GDDR3 memory running at 1242 MHz through a 512-bit bus. It also features 240 Stream Processors, 80 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 285 2GB should perform quite a bit faster than the GeForce GT 420 in general. (explain)
Texel RateThe GeForce GTX 285 2GB is a lot (about 826%) faster with regards to anisotropic filtering than the GeForce GT 420. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTX 285 2GB is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transported across the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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