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GeForce GT 340 vs GeForce GTX 295

Intro

The GeForce GT 340 makes use of a 40 nm design. nVidia has clocked the core speed at 550 MHz. The GDDR5 RAM works at a frequency of 850 MHz on this card. It features 96 SPUs along with 32 TAUs and 8 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 295, which makes use of a 55 nm design. nVidia has clocked the core frequency at 576 MHz. The GDDR3 RAM works at a speed of 999 MHz on this particular model. It features 240 SPUs as well as 80 Texture Address Units and 28 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 340 69 Watts
GeForce GTX 295 289 Watts
Difference: 220 Watts (319%)

Memory Bandwidth

The GeForce GTX 295 should in theory perform quite a bit faster than the GeForce GT 340 overall. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GT 340 54400 MB/sec
Difference: 169376 (311%)

Texel Rate

The GeForce GTX 295 should be quite a bit (more or less 424%) better at texture filtering than the GeForce GT 340. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GT 340 17600 Mtexels/sec
Difference: 74560 (424%)

Pixel Rate

The GeForce GTX 295 is a lot (approximately 633%) faster with regards to AA than the GeForce GT 340, and able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 295 32256 Mpixels/sec
GeForce GT 340 4400 Mpixels/sec
Difference: 27856 (633%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 340

Amazon.com

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GeForce GTX 295

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 340 GeForce GTX 295
Manufacturer nVidia nVidia
Year February 2010 January 8, 2009
Code Name GT215 G200b
Memory 512 MB 896 MB (x2)
Core Speed 550 MHz 576 MHz (x2)
Memory Speed 3400 MHz 1998 MHz (x2)
Power (Max TDP) 69 watts 289 watts
Bandwidth 54400 MB/sec 223776 MB/sec
Texel Rate 17600 Mtexels/sec 92160 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 32256 Mpixels/sec
Unified Shaders 96 240 (x2)
Texture Mapping Units 32 80 (x2)
Render Output Units 8 28 (x2)
Bus Type GDDR5 GDDR3
Bus Width 128-bit 448-bit (x2)
Fab Process 40 nm 55 nm
Transistors 727 million 1400 million
Bus PCIe x16 PCIe x16 2.0
DirectX Version DirectX 10.1 DirectX 10
OpenGL Version OpenGL 3.3 OpenGL 3.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved past the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GT 340

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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