Compare any two graphics cards:
GeForce 9600 GSO 768MB vs GeForce GT 320
IntroThe GeForce 9600 GSO 768MB features a core clock frequency of 550 MHz and a GDDR3 memory speed of 800 MHz. It also uses a 192-bit memory bus, and uses a 65 nm design. It features 96 SPUs, 48 TAUs, and 12 Raster Operation Units.Compare those specifications to the GeForce GT 320, which has a clock frequency of 540 MHz and a GDDR3 memory frequency of 790 MHz. It also makes use of a 128-bit memory bus, and makes use of a 40 nm design. It is made up of 72 SPUs, 24 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce 9600 GSO 768MB should in theory be much better than the GeForce GT 320 overall. (explain)
Texel RateThe GeForce 9600 GSO 768MB is a lot (more or less 104%) more effective at anisotropic filtering than the GeForce GT 320. (explain)
Pixel RateThe GeForce 9600 GSO 768MB will be quite a bit (about 53%) better at full screen anti-aliasing than the GeForce GT 320, and able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the interface width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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