Compare any two graphics cards:
GeForce GT 320 vs Radeon HD 3870 512MB
IntroThe GeForce GT 320 has a clock speed of 540 MHz and a GDDR3 memory speed of 790 MHz. It also features a 128-bit memory bus, and makes use of a 40 nm design. It is made up of 72 SPUs, 24 TAUs, and 8 Raster Operation Units.Compare those specifications to the Radeon HD 3870 512MB, which makes use of a 55 nm design. AMD has clocked the core frequency at 775 MHz. The GDDR3 memory runs at a speed of 900 MHz on this card. It features 320(64x5) SPUs along with 16 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 3870 512MB is 128% quicker than the GeForce GT 320 in general, due to its higher bandwidth. (explain)
Texel RateThe GeForce GT 320 will be a little bit (more or less 5%) better at anisotropic filtering than the Radeon HD 3870 512MB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon HD 3870 512MB is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the interface width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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