Compare any two graphics cards:
GeForce GT 320 vs Radeon HD 4650 512MB
IntroThe GeForce GT 320 uses a 40 nm design. nVidia has set the core speed at 540 MHz. The GDDR3 RAM works at a frequency of 790 MHz on this model. It features 72 SPUs as well as 24 Texture Address Units and 8 ROPs.Compare those specifications to the Radeon HD 4650 512MB, which comes with GPU core speed of 600 MHz, and 512 MB of DDR2 memory running at 500 MHz through a 128-bit bus. It also features 320(64x5) Stream Processors, 32 Texture Address Units, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GT 320 should in theory perform a lot faster than the Radeon HD 4650 512MB overall. (explain)
Texel RateThe Radeon HD 4650 512MB will be quite a bit (about 48%) more effective at anisotropic filtering than the GeForce GT 320. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon HD 4650 512MB is superior to the GeForce GT 320, but it probably won't make a huge difference. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transferred over the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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