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GeForce GT 320 vs Radeon HD 4790

Intro

The GeForce GT 320 has a core clock speed of 540 MHz and a GDDR3 memory speed of 790 MHz. It also features a 128-bit memory bus, and uses a 40 nm design. It is made up of 72 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.

Compare that to the Radeon HD 4790, which comes with GPU core speed of 600 MHz, and 512 MB of GDDR5 RAM running at 800 MHz through a 256-bit bus. It also is made up of 640(128x5) SPUs, 32 Texture Address Units, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the Radeon HD 4790 will be 305% faster than the GeForce GT 320 overall, because of its higher bandwidth. (explain)

Radeon HD 4790 102400 MB/sec
GeForce GT 320 25280 MB/sec
Difference: 77120 (305%)

Texel Rate

The Radeon HD 4790 should be much (about 48%) more effective at anisotropic filtering than the GeForce GT 320. (explain)

Radeon HD 4790 19200 Mtexels/sec
GeForce GT 320 12960 Mtexels/sec
Difference: 6240 (48%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 4790 is a better choice, and very much so. (explain)

Radeon HD 4790 9600 Mpixels/sec
GeForce GT 320 4320 Mpixels/sec
Difference: 5280 (122%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 320

Amazon.com

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Radeon HD 4790

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 320 Radeon HD 4790
Manufacturer nVidia AMD
Year February 2010 2009
Code Name GT215 RV790
Memory 1024 MB 512 MB
Core Speed 540 MHz 600 MHz
Memory Speed 1580 MHz 3200 MHz
Power (Max TDP) 43 watts (Unknown) watts
Bandwidth 25280 MB/sec 102400 MB/sec
Texel Rate 12960 Mtexels/sec 19200 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 9600 Mpixels/sec
Unified Shaders 72 640(128x5)
Texture Mapping Units 24 32
Render Output Units 8 16
Bus Type GDDR3 GDDR5
Bus Width 128-bit 256-bit
Fab Process 40 nm 55 nm
Transistors 727 million 959 million
Bus PCIe x16 PCIe 2.0 x16
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.3 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be moved past the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GT 320

Amazon.com

Check prices at:

Radeon HD 4790

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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