Compare any two graphics cards:
GeForce GT 320 vs Radeon HD 4870 512MB
IntroThe GeForce GT 320 uses a 40 nm design. nVidia has set the core frequency at 540 MHz. The GDDR3 memory works at a frequency of 790 MHz on this card. It features 72 SPUs along with 24 Texture Address Units and 8 Rasterization Operator Units.Compare those specifications to the Radeon HD 4870 512MB, which uses a 55 nm design. AMD has set the core frequency at 750 MHz. The GDDR5 RAM is set to run at a speed of 900 MHz on this specific card. It features 800(160x5) SPUs along with 40 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 4870 512MB should be 356% faster than the GeForce GT 320 overall, because of its higher bandwidth. (explain)
Texel RateThe Radeon HD 4870 512MB is a lot (about 131%) faster with regards to AF than the GeForce GT 320. (explain)
Pixel RateThe Radeon HD 4870 512MB will be much (approximately 178%) faster with regards to full screen anti-aliasing than the GeForce GT 320, and capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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