Compare any two graphics cards:
GeForce GT 320 vs GeForce GTX 280
IntroThe GeForce GT 320 uses a 40 nm design. nVidia has set the core speed at 540 MHz. The GDDR3 RAM is set to run at a frequency of 790 MHz on this model. It features 72 SPUs as well as 24 TAUs and 8 ROPs.Compare all of that to the GeForce GTX 280, which makes use of a 65 nm design. nVidia has clocked the core frequency at 602 MHz. The GDDR3 memory is set to run at a frequency of 1107 MHz on this specific card. It features 240 SPUs along with 80 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 280 will be 461% faster than the GeForce GT 320 overall, due to its higher data rate. (explain)
Texel RateThe GeForce GTX 280 will be quite a bit (more or less 272%) faster with regards to anisotropic filtering than the GeForce GT 320. (explain)
Pixel RateThe GeForce GTX 280 should be much (approximately 346%) more effective at full screen anti-aliasing than the GeForce GT 320, and should be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transferred over the external memory interface in one second. The number is worked out by multiplying the bus width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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