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GeForce GT 320 vs Radeon HD 4850 X2 1GB

Intro

The GeForce GT 320 comes with a clock speed of 540 MHz and a GDDR3 memory speed of 790 MHz. It also makes use of a 128-bit memory bus, and uses a 40 nm design. It is comprised of 72 SPUs, 24 TAUs, and 8 ROPs.

Compare those specs to the Radeon HD 4850 X2 1GB, which comes with a clock speed of 625 MHz and a GDDR3 memory frequency of 993 MHz. It also uses a 256-bit bus, and makes use of a 55 nm design. It features 800(160x5) SPUs, 40 TAUs, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 320 43 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 207 Watts (481%)

Memory Bandwidth

The Radeon HD 4850 X2 1GB should theoretically perform a lot faster than the GeForce GT 320 in general. (explain)

Radeon HD 4850 X2 1GB 127104 MB/sec
GeForce GT 320 25280 MB/sec
Difference: 101824 (403%)

Texel Rate

The Radeon HD 4850 X2 1GB will be a lot (about 286%) more effective at AF than the GeForce GT 320. (explain)

Radeon HD 4850 X2 1GB 50000 Mtexels/sec
GeForce GT 320 12960 Mtexels/sec
Difference: 37040 (286%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon HD 4850 X2 1GB is a better choice, by far. (explain)

Radeon HD 4850 X2 1GB 20000 Mpixels/sec
GeForce GT 320 4320 Mpixels/sec
Difference: 15680 (363%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 320

Amazon.com

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Radeon HD 4850 X2 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 320 Radeon HD 4850 X2 1GB
Manufacturer nVidia AMD
Year February 2010 Nov 7, 2008
Code Name GT215 R700
Memory 1024 MB 1024 MB (x2)
Core Speed 540 MHz 625 MHz (x2)
Memory Speed 1580 MHz 1986 MHz (x2)
Power (Max TDP) 43 watts 250 watts
Bandwidth 25280 MB/sec 127104 MB/sec
Texel Rate 12960 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 72 800(160x5) (x2)
Texture Mapping Units 24 40 (x2)
Render Output Units 8 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 727 million 956 million
Bus PCIe x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.3 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be moved across the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GT 320

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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