Compare any two graphics cards:
GeForce GT 320 vs Radeon HD 6870
IntroThe GeForce GT 320 has a clock speed of 540 MHz and a GDDR3 memory frequency of 790 MHz. It also features a 128-bit bus, and makes use of a 40 nm design. It is comprised of 72 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.Compare that to the Radeon HD 6870, which comes with a clock speed of 900 MHz and a GDDR5 memory frequency of 1050 MHz. It also uses a 256-bit memory bus, and makes use of a 40 nm design. It features 1120 SPUs, 56 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 6870 should perform much faster than the GeForce GT 320 overall. (explain)
Texel RateThe Radeon HD 6870 is quite a bit (more or less 289%) better at anisotropic filtering than the GeForce GT 320. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon HD 6870 is superior to the GeForce GT 320, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the interface width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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