Compare any two graphics cards:
GeForce 9500 GT 512MB GDDR3 vs Radeon HD 6970
IntroThe GeForce 9500 GT 512MB GDDR3 makes use of a 55 nm design. nVidia has set the core speed at 550 MHz. The GDDR3 memory runs at a speed of 800 MHz on this specific card. It features 32 SPUs as well as 16 Texture Address Units and 8 ROPs.Compare all that to the Radeon HD 6970, which comes with a core clock frequency of 880 MHz and a GDDR5 memory frequency of 1375 MHz. It also features a 256-bit bus, and uses a 40 nm design. It is comprised of 1536 SPUs, 96 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon HD 6970 should be a lot faster than the GeForce 9500 GT 512MB GDDR3 overall. (explain)
Texel RateThe Radeon HD 6970 should be quite a bit (more or less 860%) more effective at texture filtering than the GeForce 9500 GT 512MB GDDR3. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon HD 6970 is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be moved across the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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