Compare any two graphics cards:
Radeon HD 3850 256MB vs Radeon HD 6970
IntroThe Radeon HD 3850 256MB has a GPU clock speed of 668 MHz, and the 256 MB of GDDR3 memory runs at 828 MHz through a 256-bit bus. It also features 320(64x5) SPUs, 16 Texture Address Units, and 16 ROPs.Compare all that to the Radeon HD 6970, which uses a 40 nm design. AMD has clocked the core frequency at 880 MHz. The GDDR5 RAM is set to run at a frequency of 1375 MHz on this specific model. It features 1536 SPUs along with 96 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 6970 is 232% quicker than the Radeon HD 3850 256MB overall, because of its higher data rate. (explain)
Texel RateThe Radeon HD 6970 will be quite a bit (more or less 690%) better at anisotropic filtering than the Radeon HD 3850 256MB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon HD 6970 is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the bus width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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