Compare any two graphics cards:
GeForce GT 315 vs Radeon HD 6970
IntroThe GeForce GT 315 features a clock frequency of 625 MHz and a DDR3 memory frequency of 790 MHz. It also makes use of a 128-bit memory bus, and uses a 40 nm design. It features 48 SPUs, 16 TAUs, and 8 ROPs.Compare those specifications to the Radeon HD 6970, which makes use of a 40 nm design. AMD has set the core frequency at 880 MHz. The GDDR5 RAM works at a frequency of 1375 MHz on this card. It features 1536 SPUs as well as 96 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 6970 should theoretically perform a lot faster than the GeForce GT 315 overall. (explain)
Texel RateThe Radeon HD 6970 will be much (more or less 745%) better at AF than the GeForce GT 315. (explain)
Pixel RateThe Radeon HD 6970 should be a lot (approximately 463%) more effective at full screen anti-aliasing than the GeForce GT 315, and also will be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred over the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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