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GeForce 9800 GX2 vs Radeon HD 6970

Intro

The GeForce 9800 GX2 comes with clock speeds of 600 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR3 memory. It features 128 SPUs along with 64 Texture Address Units and 16 ROPs.

Compare those specifications to the Radeon HD 6970, which has GPU core speed of 880 MHz, and 2048 MB of GDDR5 memory set to run at 1375 MHz through a 256-bit bus. It also features 1536 SPUs, 96 TAUs, and 32 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GX2 197 Watts
Radeon HD 6970 250 Watts
Difference: 53 Watts (27%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 6970 is 38% faster than the GeForce 9800 GX2 overall, due to its greater bandwidth. (explain)

Radeon HD 6970 176000 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 48000 (38%)

Texel Rate

The Radeon HD 6970 should be a bit (about 10%) more effective at AF than the GeForce 9800 GX2. (explain)

Radeon HD 6970 84480 Mtexels/sec
GeForce 9800 GX2 76800 Mtexels/sec
Difference: 7680 (10%)

Pixel Rate

The Radeon HD 6970 is much (about 47%) faster with regards to FSAA than the GeForce 9800 GX2, and also able to handle higher screen resolutions without slowing down too much. (explain)

Radeon HD 6970 28160 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 8960 (47%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon HD 6970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon HD 6970
Manufacturer nVidia AMD
Year Mar 2008 December 2010
Code Name G92 Cayman XT
Memory 512 MB (x2) 2048 MB
Core Speed 600 MHz (x2) 880 MHz
Memory Speed 2000 MHz (x2) 5500 MHz
Power (Max TDP) 197 watts 250 watts
Bandwidth 128000 MB/sec 176000 MB/sec
Texel Rate 76800 Mtexels/sec 84480 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 28160 Mpixels/sec
Unified Shaders 128 (x2) 1536
Texture Mapping Units 64 (x2) 96
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 65 nm 40 nm
Transistors 754 million 2640 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred over the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon HD 6970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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