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Radeon HD 4850 X2 512MB vs Radeon HD 6970

Intro

The Radeon HD 4850 X2 512MB comes with a clock speed of 625 MHz and a GDDR3 memory frequency of 993 MHz. It also makes use of a 256-bit bus, and makes use of a 55 nm design. It features 800(160x5) SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

Compare all of that to the Radeon HD 6970, which features clock speeds of 880 MHz on the GPU, and 1375 MHz on the 2048 MB of GDDR5 RAM. It features 1536 SPUs along with 96 Texture Address Units and 32 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

The Radeon HD 6970 should theoretically perform quite a bit faster than the Radeon HD 4850 X2 512MB overall. (explain)

Radeon HD 6970 176000 MB/sec
Radeon HD 4850 X2 512MB 127104 MB/sec
Difference: 48896 (38%)

Texel Rate

The Radeon HD 6970 should be much (about 69%) more effective at anisotropic filtering than the Radeon HD 4850 X2 512MB. (explain)

Radeon HD 6970 84480 Mtexels/sec
Radeon HD 4850 X2 512MB 50000 Mtexels/sec
Difference: 34480 (69%)

Pixel Rate

The Radeon HD 6970 should be much (approximately 41%) faster with regards to anti-aliasing than the Radeon HD 4850 X2 512MB, and also should be able to handle higher resolutions more effectively. (explain)

Radeon HD 6970 28160 Mpixels/sec
Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Difference: 8160 (41%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 4850 X2 512MB

Amazon.com

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Radeon HD 6970

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 4850 X2 512MB Radeon HD 6970
Manufacturer AMD AMD
Year Nov 7, 2008 December 2010
Code Name R700 Cayman XT
Memory 512 MB (x2) 2048 MB
Core Speed 625 MHz (x2) 880 MHz
Memory Speed 1986 MHz (x2) 5500 MHz
Power (Max TDP) 250 watts 250 watts
Bandwidth 127104 MB/sec 176000 MB/sec
Texel Rate 50000 Mtexels/sec 84480 Mtexels/sec
Pixel Rate 20000 Mpixels/sec 28160 Mpixels/sec
Unified Shaders 800(160x5) (x2) 1536
Texture Mapping Units 40 (x2) 96
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 55 nm 40 nm
Transistors 956 million 2640 million
Bus PCIe 2.0 x16 (PCIe bridge) PCIe x16
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be moved across the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Radeon HD 6970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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