Compare any two graphics cards:
Radeon HD 3650 vs Radeon HD 6950 2GB
IntroThe Radeon HD 3650 features a GPU clock speed of 725 MHz, and the 1024 MB of GDDR4 RAM runs at 800 MHz through a 128-bit bus. It also is comprised of 120(24x5) SPUs, 8 Texture Address Units, and 4 Raster Operation Units.Compare that to the Radeon HD 6950 2GB, which features a GPU core clock speed of 800 MHz, and 2048 MB of GDDR5 RAM running at 1250 MHz through a 256-bit bus. It also features 1408 SPUs, 88 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 6950 2GB should be quite a bit faster than the Radeon HD 3650 overall. (explain)
Texel RateThe Radeon HD 6950 2GB should be quite a bit (about 1114%) faster with regards to anisotropic filtering than the Radeon HD 3650. (explain)
Pixel RateThe Radeon HD 6950 2GB is much (approximately 783%) more effective at anti-aliasing than the Radeon HD 3650, and also will be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred past the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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