Compare any two graphics cards:
Radeon HD 4550 512MB vs Radeon HD 6950 2GB
IntroThe Radeon HD 4550 512MB features clock speeds of 600 MHz on the GPU, and 800 MHz on the 512 MB of GDDR3 RAM. It features 80(16x5) SPUs along with 8 TAUs and 4 ROPs.Compare those specifications to the Radeon HD 6950 2GB, which comes with a core clock frequency of 800 MHz and a GDDR5 memory frequency of 1250 MHz. It also features a 256-bit memory bus, and uses a 40 nm design. It is comprised of 1408 SPUs, 88 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon HD 6950 2GB should theoretically be quite a bit better than the Radeon HD 4550 512MB in general. (explain)
Texel RateThe Radeon HD 6950 2GB should be quite a bit (about 1367%) better at texture filtering than the Radeon HD 4550 512MB. (explain)
Pixel RateThe Radeon HD 6950 2GB should be much (about 967%) faster with regards to AA than the Radeon HD 4550 512MB, and capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transferred over the external memory interface in one second. It's worked out by multiplying the bus width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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