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GeForce 9800 GX2 vs Radeon HD 6950 2GB

Intro

The GeForce 9800 GX2 comes with a GPU core speed of 600 MHz, and the 512 MB of GDDR3 memory is set to run at 1000 MHz through a 256-bit bus. It also is made up of 128 Stream Processors, 64 Texture Address Units, and 16 ROPs.

Compare that to the Radeon HD 6950 2GB, which has a core clock speed of 800 MHz and a GDDR5 memory frequency of 1250 MHz. It also features a 256-bit memory bus, and uses a 40 nm design. It features 1408 SPUs, 88 Texture Address Units, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GX2 197 Watts
Radeon HD 6950 2GB 200 Watts
Difference: 3 Watts (2%)

Memory Bandwidth

The Radeon HD 6950 2GB, in theory, should perform much faster than the GeForce 9800 GX2 in general. (explain)

Radeon HD 6950 2GB 160000 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 32000 (25%)

Texel Rate

The GeForce 9800 GX2 will be a bit (approximately 9%) more effective at AF than the Radeon HD 6950 2GB. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
Radeon HD 6950 2GB 70400 Mtexels/sec
Difference: 6400 (9%)

Pixel Rate

The Radeon HD 6950 2GB will be a lot (more or less 33%) more effective at anti-aliasing than the GeForce 9800 GX2, and will be capable of handling higher screen resolutions without slowing down too much. (explain)

Radeon HD 6950 2GB 25600 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 6400 (33%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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Radeon HD 6950 2GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon HD 6950 2GB
Manufacturer nVidia AMD
Year Mar 2008 December 2010
Code Name G92 Cayman Pro
Memory 512 MB (x2) 2048 MB
Core Speed 600 MHz (x2) 800 MHz
Memory Speed 2000 MHz (x2) 5000 MHz
Power (Max TDP) 197 watts 200 watts
Bandwidth 128000 MB/sec 160000 MB/sec
Texel Rate 76800 Mtexels/sec 70400 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 128 (x2) 1408
Texture Mapping Units 64 (x2) 88
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 65 nm 40 nm
Transistors 754 million 2640 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transferred over the external memory interface in one second. It's worked out by multiplying the interface width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon HD 6950 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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