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GeForce 9800 GX2 vs Radeon HD 6950 2GB

Intro

The GeForce 9800 GX2 has a clock frequency of 600 MHz and a GDDR3 memory speed of 1000 MHz. It also makes use of a 256-bit bus, and makes use of a 65 nm design. It is made up of 128 SPUs, 64 Texture Address Units, and 16 ROPs.

Compare those specifications to the Radeon HD 6950 2GB, which features GPU clock speed of 800 MHz, and 2048 MB of GDDR5 memory set to run at 1250 MHz through a 256-bit bus. It also is made up of 1408 Stream Processors, 88 Texture Address Units, and 32 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GX2 197 Watts
Radeon HD 6950 2GB 200 Watts
Difference: 3 Watts (2%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 6950 2GB should be a lot faster than the GeForce 9800 GX2 overall. (explain)

Radeon HD 6950 2GB 160000 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 32000 (25%)

Texel Rate

The GeForce 9800 GX2 will be just a bit (about 9%) faster with regards to anisotropic filtering than the Radeon HD 6950 2GB. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
Radeon HD 6950 2GB 70400 Mtexels/sec
Difference: 6400 (9%)

Pixel Rate

If using a high resolution is important to you, then the Radeon HD 6950 2GB is superior to the GeForce 9800 GX2, by a large margin. (explain)

Radeon HD 6950 2GB 25600 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 6400 (33%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon HD 6950 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon HD 6950 2GB
Manufacturer nVidia AMD
Year Mar 2008 December 2010
Code Name G92 Cayman Pro
Memory 512 MB (x2) 2048 MB
Core Speed 600 MHz (x2) 800 MHz
Memory Speed 2000 MHz (x2) 5000 MHz
Power (Max TDP) 197 watts 200 watts
Bandwidth 128000 MB/sec 160000 MB/sec
Texel Rate 76800 Mtexels/sec 70400 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 128 (x2) 1408
Texture Mapping Units 64 (x2) 88
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 65 nm 40 nm
Transistors 754 million 2640 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transported across the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon HD 6950 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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