Compare any two graphics cards:
GeForce 8800 GTS (G80) 320MB vs Radeon HD 6950
IntroThe GeForce 8800 GTS (G80) 320MB uses a 90 nm design. nVidia has clocked the core frequency at 513 MHz. The GDDR3 memory is set to run at a frequency of 792 MHz on this model. It features 96 SPUs as well as 48 TAUs and 20 ROPs.Compare those specifications to the Radeon HD 6950, which comes with a clock speed of 800 MHz and a GDDR5 memory speed of 1250 MHz. It also makes use of a 256-bit bus, and makes use of a 40 nm design. It features 1408 SPUs, 88 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 6950 is 153% faster than the GeForce 8800 GTS (G80) 320MB in general, because of its higher data rate. (explain)
Texel RateThe Radeon HD 6950 will be quite a bit (more or less 186%) better at AF than the GeForce 8800 GTS (G80) 320MB. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon HD 6950 is superior to the GeForce 8800 GTS (G80) 320MB, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transported across the external memory interface within a second. It is worked out by multiplying the interface width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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