Compare any two graphics cards:
GeForce GT 315 vs Radeon HD 6850
IntroThe GeForce GT 315 comes with a GPU core speed of 625 MHz, and the 512 MB of DDR3 RAM is set to run at 790 MHz through a 128-bit bus. It also is comprised of 48 SPUs, 16 TAUs, and 8 ROPs.Compare those specifications to the Radeon HD 6850, which uses a 40 nm design. AMD has clocked the core frequency at 775 MHz. The GDDR5 RAM runs at a speed of 1000 MHz on this particular card. It features 960 SPUs along with 48 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 6850 should be 406% quicker than the GeForce GT 315 in general, because of its greater data rate. (explain)
Texel RateThe Radeon HD 6850 should be much (approximately 272%) faster with regards to anisotropic filtering than the GeForce GT 315. (explain)
Pixel RateThe Radeon HD 6850 should be a lot (more or less 396%) more effective at full screen anti-aliasing than the GeForce GT 315, and should be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be moved over the external memory interface within a second. It's calculated by multiplying the interface width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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