Compare any two graphics cards:
GeForce GT 230 vs Radeon HD 4670 512MB
IntroThe GeForce GT 230 has a core clock speed of 550 MHz and a DDR3 memory speed of 800 MHz. It also makes use of a 192-bit bus, and makes use of a 40 nm design. It is made up of 32 SPUs, 16 TAUs, and 8 Raster Operation Units.Compare all that to the Radeon HD 4670 512MB, which comes with a core clock speed of 750 MHz and a GDDR4/GDDR3/DDR3/DDR2 memory speed of 1000 MHz. It also makes use of a 128-bit memory bus, and makes use of a 55 nm design. It features 320(64x5) SPUs, 32 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GT 230 will be 20% quicker than the Radeon HD 4670 512MB overall, because of its greater data rate. (explain)
Texel RateThe Radeon HD 4670 512MB will be quite a bit (about 173%) more effective at texture filtering than the GeForce GT 230. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon HD 4670 512MB is superior to the GeForce GT 230, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transported over the external memory interface in one second. It is calculated by multiplying the bus width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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