Compare any two graphics cards:
GeForce GT 230 vs Radeon HD 4670 512MB
IntroThe GeForce GT 230 makes use of a 40 nm design. nVidia has clocked the core speed at 550 MHz. The DDR3 memory works at a speed of 800 MHz on this specific model. It features 32 SPUs along with 16 Texture Address Units and 8 Rasterization Operator Units.Compare all of that to the Radeon HD 4670 512MB, which uses a 55 nm design. AMD has clocked the core frequency at 750 MHz. The GDDR4/GDDR3/DDR3/DDR2 RAM runs at a speed of 1000 MHz on this specific model. It features 320(64x5) SPUs as well as 32 TAUs and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GT 230, in theory, should perform a small bit faster than the Radeon HD 4670 512MB overall. (explain)
Texel RateThe Radeon HD 4670 512MB should be much (more or less 173%) faster with regards to anisotropic filtering than the GeForce GT 230. (explain)
Pixel RateThe Radeon HD 4670 512MB is much (more or less 36%) more effective at AA than the GeForce GT 230, and also should be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transported across the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!