Compare any two graphics cards:
GeForce GTX 285 2GB vs Radeon HD 6770
IntroThe GeForce GTX 285 2GB uses a 55 nm design. nVidia has set the core frequency at 648 MHz. The GDDR3 RAM is set to run at a frequency of 1242 MHz on this specific card. It features 240 SPUs as well as 80 Texture Address Units and 32 ROPs.Compare all of that to the Radeon HD 6770, which makes use of a 40 nm design. AMD has clocked the core frequency at 900 MHz. The GDDR5 RAM is set to run at a speed of 1050 MHz on this specific card. It features 800 SPUs along with 40 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 285 2GB will be 137% faster than the Radeon HD 6770 overall, because of its higher data rate. (explain)
Texel RateThe GeForce GTX 285 2GB will be quite a bit (about 44%) better at AF than the Radeon HD 6770. (explain)
Pixel RateThe GeForce GTX 285 2GB will be a lot (more or less 44%) faster with regards to full screen anti-aliasing than the Radeon HD 6770, and able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transferred over the external memory interface in a second. The number is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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