Compare any two graphics cards:
Radeon HD 5870 vs Radeon HD 6770
IntroThe Radeon HD 5870 features a GPU core clock speed of 850 MHz, and the 1024 MB of GDDR5 memory is set to run at 1200 MHz through a 256-bit bus. It also is made up of 1600(320x5) SPUs, 80 TAUs, and 32 ROPs.Compare all of that to the Radeon HD 6770, which makes use of a 40 nm design. AMD has set the core frequency at 900 MHz. The GDDR5 RAM works at a speed of 1050 MHz on this particular card. It features 800 SPUs as well as 40 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 5870 should in theory perform much faster than the Radeon HD 6770 overall. (explain)
Texel RateThe Radeon HD 5870 should be a lot (about 89%) better at anisotropic filtering than the Radeon HD 6770. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon HD 5870 is superior to the Radeon HD 6770, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the interface width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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