Compare any two graphics cards:
GeForce 9600 GSO 1.5GB vs Radeon HD 6770 1GB
IntroThe GeForce 9600 GSO 1.5GB has a core clock frequency of 550 MHz and a GDDR3 memory frequency of 800 MHz. It also makes use of a 192-bit memory bus, and uses a 65 nm design. It is comprised of 96 SPUs, 48 TAUs, and 12 Raster Operation Units.Compare those specifications to the Radeon HD 6770 1GB, which has a core clock frequency of 900 MHz and a GDDR5 memory frequency of 1050 MHz. It also uses a 128-bit bus, and makes use of a 40 nm design. It is made up of 800 SPUs, 40 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 6770 1GB should in theory perform much faster than the GeForce 9600 GSO 1.5GB overall. (explain)
Texel RateThe Radeon HD 6770 1GB should be much (approximately 36%) faster with regards to texture filtering than the GeForce 9600 GSO 1.5GB. (explain)
Pixel RateThe Radeon HD 6770 1GB is a lot (about 118%) better at AA than the GeForce 9600 GSO 1.5GB, and also will be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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