Compare any two graphics cards:
VS

GeForce GTX 260 216SP 55 nm vs Radeon HD 6770 1GB

Intro

The GeForce GTX 260 216SP 55 nm comes with a GPU core clock speed of 576 MHz, and the 896 MB of GDDR3 RAM is set to run at 999 MHz through a 448-bit bus. It also features 216 Stream Processors, 72 TAUs, and 28 Raster Operation Units.

Compare all that to the Radeon HD 6770 1GB, which has core speeds of 900 MHz on the GPU, and 1050 MHz on the 1024 MB of GDDR5 memory. It features 800 SPUs as well as 40 Texture Address Units and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6770 1GB 108 Watts
GeForce GTX 260 216SP 55 nm 171 Watts
Difference: 63 Watts (58%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 260 216SP 55 nm should in theory be a lot better than the Radeon HD 6770 1GB overall. (explain)

GeForce GTX 260 216SP 55 nm 111888 MB/sec
Radeon HD 6770 1GB 67200 MB/sec
Difference: 44688 (67%)

Texel Rate

The GeForce GTX 260 216SP 55 nm will be a small bit (about 15%) better at texture filtering than the Radeon HD 6770 1GB. (explain)

GeForce GTX 260 216SP 55 nm 41472 Mtexels/sec
Radeon HD 6770 1GB 36000 Mtexels/sec
Difference: 5472 (15%)

Pixel Rate

The GeForce GTX 260 216SP 55 nm should be a small bit (approximately 12%) faster with regards to AA than the Radeon HD 6770 1GB, and will be able to handle higher resolutions while still performing well. (explain)

GeForce GTX 260 216SP 55 nm 16128 Mpixels/sec
Radeon HD 6770 1GB 14400 Mpixels/sec
Difference: 1728 (12%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

Radeon HD 6770 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 260 216SP 55 nm Radeon HD 6770 1GB
Manufacturer nVidia AMD
Year December 22, 2008 January 2011
Code Name G200b Juniper XT
Memory 896 MB 1024 MB
Core Speed 576 MHz 900 MHz
Memory Speed 1998 MHz 4200 MHz
Power (Max TDP) 171 watts 108 watts
Bandwidth 111888 MB/sec 67200 MB/sec
Texel Rate 41472 Mtexels/sec 36000 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 14400 Mpixels/sec
Unified Shaders 216 800
Texture Mapping Units 72 40
Render Output Units 28 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit 128-bit
Fab Process 55 nm 40 nm
Transistors 1400 million 1040 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transferred over the external memory interface in a second. The number is worked out by multiplying the interface width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

Radeon HD 6770 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield