Compare any two graphics cards:
GeForce 9600 GSO 1.5GB vs Radeon HD 6750 1GB
IntroThe GeForce 9600 GSO 1.5GB makes use of a 65 nm design. nVidia has set the core frequency at 550 MHz. The GDDR3 memory runs at a speed of 800 MHz on this card. It features 96 SPUs along with 48 TAUs and 12 Rasterization Operator Units.Compare those specs to the Radeon HD 6750 1GB, which features core clock speeds of 725 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 memory. It features 720 SPUs as well as 36 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 6750 1GB is 67% quicker than the GeForce 9600 GSO 1.5GB in general, due to its greater bandwidth. (explain)
Texel RateThe GeForce 9600 GSO 1.5GB will be a bit (approximately 1%) faster with regards to anisotropic filtering than the Radeon HD 6750 1GB. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon HD 6750 1GB is superior to the GeForce 9600 GSO 1.5GB, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transported over the external memory interface in a second. The number is worked out by multiplying the interface width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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