Compare any two graphics cards:
GeForce GTX 260 Core 216 vs Radeon HD 6750 1GB
IntroThe GeForce GTX 260 Core 216 features a clock speed of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also features a 448-bit memory bus, and uses a 65 nm design. It features 216 SPUs, 72 TAUs, and 28 Raster Operation Units.Compare all that to the Radeon HD 6750 1GB, which comes with core clock speeds of 725 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 RAM. It features 720 SPUs along with 36 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 260 Core 216 should theoretically perform quite a bit faster than the Radeon HD 6750 1GB overall. (explain)
Texel RateThe GeForce GTX 260 Core 216 is much (about 59%) more effective at anisotropic filtering than the Radeon HD 6750 1GB. (explain)
Pixel RateThe GeForce GTX 260 Core 216 should be a lot (about 39%) faster with regards to AA than the Radeon HD 6750 1GB, and should be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transported across the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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