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GeForce 9800 GX2 vs Radeon HD 6750 1GB

Intro

The GeForce 9800 GX2 comes with a core clock speed of 600 MHz and a GDDR3 memory frequency of 1000 MHz. It also features a 256-bit memory bus, and uses a 65 nm design. It is comprised of 128 SPUs, 64 Texture Address Units, and 16 ROPs.

Compare those specs to the Radeon HD 6750 1GB, which comes with core speeds of 725 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 memory. It features 720 SPUs along with 36 TAUs and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6750 1GB 86 Watts
GeForce 9800 GX2 197 Watts
Difference: 111 Watts (129%)

Memory Bandwidth

As far as performance goes, the GeForce 9800 GX2 should in theory be much better than the Radeon HD 6750 1GB overall. (explain)

GeForce 9800 GX2 128000 MB/sec
Radeon HD 6750 1GB 64000 MB/sec
Difference: 64000 (100%)

Texel Rate

The GeForce 9800 GX2 should be a lot (approximately 194%) more effective at anisotropic filtering than the Radeon HD 6750 1GB. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
Radeon HD 6750 1GB 26100 Mtexels/sec
Difference: 50700 (194%)

Pixel Rate

The GeForce 9800 GX2 will be much (about 66%) faster with regards to FSAA than the Radeon HD 6750 1GB, and should be capable of handling higher resolutions while still performing well. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
Radeon HD 6750 1GB 11600 Mpixels/sec
Difference: 7600 (66%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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Radeon HD 6750 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon HD 6750 1GB
Manufacturer nVidia AMD
Year Mar 2008 January 2011
Code Name G92 Juniper Pro
Memory 512 MB (x2) 1024 MB
Core Speed 600 MHz (x2) 725 MHz
Memory Speed 2000 MHz (x2) 4000 MHz
Power (Max TDP) 197 watts 86 watts
Bandwidth 128000 MB/sec 64000 MB/sec
Texel Rate 76800 Mtexels/sec 26100 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 11600 Mpixels/sec
Unified Shaders 128 (x2) 720
Texture Mapping Units 64 (x2) 36
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 40 nm
Transistors 754 million 1040 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon HD 6750 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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