Compare any two graphics cards:
GeForce 8800 GS vs Radeon HD 6750
IntroThe GeForce 8800 GS makes use of a 65 nm design. nVidia has clocked the core frequency at 550 MHz. The GDDR3 memory runs at a frequency of 800 MHz on this model. It features 96 SPUs as well as 48 TAUs and 12 ROPs.Compare all of that to the Radeon HD 6750, which has a clock frequency of 725 MHz and a GDDR5 memory frequency of 1000 MHz. It also uses a 128-bit bus, and makes use of a 40 nm design. It is made up of 720 SPUs, 36 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 6750 should in theory perform quite a bit faster than the GeForce 8800 GS in general. (explain)
Texel RateThe GeForce 8800 GS will be just a bit (more or less 1%) better at anisotropic filtering than the Radeon HD 6750. (explain)
Pixel RateThe Radeon HD 6750 is quite a bit (about 76%) better at AA than the GeForce 8800 GS, and also should be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transported across the external memory interface within a second. It is calculated by multiplying the bus width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!