Compare any two graphics cards:
GeForce GTS 150 vs Radeon HD 6750
IntroThe GeForce GTS 150 features a GPU clock speed of 740 MHz, and the 1024 MB of GDDR3 memory runs at 500 MHz through a 256-bit bus. It also features 128 SPUs, 64 TAUs, and 16 Raster Operation Units.Compare those specifications to the Radeon HD 6750, which features a core clock speed of 725 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 128-bit memory bus, and uses a 40 nm design. It is made up of 720 SPUs, 36 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon HD 6750 should in theory be much better than the GeForce GTS 150 in general. (explain)
Texel RateThe GeForce GTS 150 is much (more or less 81%) faster with regards to anisotropic filtering than the Radeon HD 6750. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTS 150 is a better choice, but it probably won't make a huge difference. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transported past the external memory interface within a second. The number is worked out by multiplying the interface width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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