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GeForce 8600 GT 512MB GDDR3 vs GeForce 9800 GX2

Intro

The GeForce 8600 GT 512MB GDDR3 has core speeds of 540 MHz on the GPU, and 700 MHz on the 512 MB of GDDR3 RAM. It features 32 SPUs as well as 16 TAUs and 8 Rasterization Operator Units.

Compare those specifications to the GeForce 9800 GX2, which comes with a core clock frequency of 600 MHz and a GDDR3 memory frequency of 1000 MHz. It also features a 256-bit bus, and uses a 65 nm design. It is comprised of 128 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8600 GT 512MB GDDR3 47 Watts
GeForce 9800 GX2 197 Watts
Difference: 150 Watts (319%)

Memory Bandwidth

In theory, the GeForce 9800 GX2 should be 471% faster than the GeForce 8600 GT 512MB GDDR3 overall, due to its greater data rate. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce 8600 GT 512MB GDDR3 22400 MB/sec
Difference: 105600 (471%)

Texel Rate

The GeForce 9800 GX2 should be much (about 789%) better at AF than the GeForce 8600 GT 512MB GDDR3. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce 8600 GT 512MB GDDR3 8640 Mtexels/sec
Difference: 68160 (789%)

Pixel Rate

The GeForce 9800 GX2 should be much (more or less 344%) better at full screen anti-aliasing than the GeForce 8600 GT 512MB GDDR3, and should be able to handle higher resolutions while still performing well. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce 8600 GT 512MB GDDR3 4320 Mpixels/sec
Difference: 14880 (344%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 8600 GT 512MB GDDR3

Amazon.com

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GeForce 9800 GX2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8600 GT 512MB GDDR3 GeForce 9800 GX2
Manufacturer nVidia nVidia
Year April 2007 Mar 2008
Code Name G84 G92
Memory 512 MB 512 MB (x2)
Core Speed 540 MHz 600 MHz (x2)
Memory Speed 1400 MHz 2000 MHz (x2)
Power (Max TDP) 47 watts 197 watts
Bandwidth 22400 MB/sec 128000 MB/sec
Texel Rate 8640 Mtexels/sec 76800 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 19200 Mpixels/sec
Unified Shaders 32 128 (x2)
Texture Mapping Units 16 64 (x2)
Render Output Units 8 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 80 nm 65 nm
Transistors 289 million 754 million
Bus PCIe x16 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be moved over the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce 8600 GT 512MB GDDR3

Amazon.com

Check prices at:

GeForce 9800 GX2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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