Compare any two graphics cards:
VS

GeForce 8800 GTX vs GeForce 9800 GX2

Intro

The GeForce 8800 GTX has clock speeds of 575 MHz on the GPU, and 900 MHz on the 768 MB of GDDR3 RAM. It features 128 SPUs as well as 64 TAUs and 24 Rasterization Operator Units.

Compare all of that to the GeForce 9800 GX2, which has a clock speed of 600 MHz and a GDDR3 memory frequency of 1000 MHz. It also uses a 256-bit bus, and makes use of a 65 nm design. It features 128 SPUs, 64 TAUs, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GTX 155 Watts
GeForce 9800 GX2 197 Watts
Difference: 42 Watts (27%)

Memory Bandwidth

The GeForce 9800 GX2 should theoretically be a lot faster than the GeForce 8800 GTX in general. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce 8800 GTX 86400 MB/sec
Difference: 41600 (48%)

Texel Rate

The GeForce 9800 GX2 should be much (approximately 109%) faster with regards to AF than the GeForce 8800 GTX. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce 8800 GTX 36800 Mtexels/sec
Difference: 40000 (109%)

Pixel Rate

The GeForce 9800 GX2 is much (approximately 39%) faster with regards to FSAA than the GeForce 8800 GTX, and should be capable of handling higher screen resolutions while still performing well. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce 8800 GTX 13800 Mpixels/sec
Difference: 5400 (39%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTX

Amazon.com

Check prices at:

GeForce 9800 GX2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTX GeForce 9800 GX2
Manufacturer nVidia nVidia
Year Nov 2006 Mar 2008
Code Name G80 G92
Memory 768 MB 512 MB (x2)
Core Speed 575 MHz 600 MHz (x2)
Memory Speed 1800 MHz 2000 MHz (x2)
Power (Max TDP) 155 watts 197 watts
Bandwidth 86400 MB/sec 128000 MB/sec
Texel Rate 36800 Mtexels/sec 76800 Mtexels/sec
Pixel Rate 13800 Mpixels/sec 19200 Mpixels/sec
Unified Shaders 128 128 (x2)
Texture Mapping Units 64 64 (x2)
Render Output Units 24 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 384-bit 256-bit (x2)
Fab Process 90 nm 65 nm
Transistors 681 million 754 million
Bus PCIe x16 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 GTX

Amazon.com

Check prices at:

GeForce 9800 GX2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield