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GeForce 9800 GX2 vs GeForce GT 230

Intro

The GeForce 9800 GX2 uses a 65 nm design. nVidia has clocked the core speed at 600 MHz. The GDDR3 memory works at a frequency of 1000 MHz on this particular model. It features 128 SPUs along with 64 Texture Address Units and 16 ROPs.

Compare all of that to the GeForce GT 230, which uses a 40 nm design. nVidia has set the core frequency at 550 MHz. The DDR3 memory runs at a frequency of 800 MHz on this card. It features 32 SPUs along with 16 TAUs and 8 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 230 65 Watts
GeForce 9800 GX2 197 Watts
Difference: 132 Watts (203%)

Memory Bandwidth

Performance-wise, the GeForce 9800 GX2 should in theory be quite a bit better than the GeForce GT 230 in general. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce GT 230 38400 MB/sec
Difference: 89600 (233%)

Texel Rate

The GeForce 9800 GX2 is a lot (more or less 773%) faster with regards to anisotropic filtering than the GeForce GT 230. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GT 230 8800 Mtexels/sec
Difference: 68000 (773%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce 9800 GX2 is superior to the GeForce GT 230, by far. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce GT 230 4400 Mpixels/sec
Difference: 14800 (336%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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GeForce GT 230

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GT 230
Manufacturer nVidia nVidia
Year Mar 2008 October 2009
Code Name G92 GT218
Memory 512 MB (x2) 1536 MB
Core Speed 600 MHz (x2) 550 MHz
Memory Speed 2000 MHz (x2) 1600 MHz
Power (Max TDP) 197 watts 65 watts
Bandwidth 128000 MB/sec 38400 MB/sec
Texel Rate 76800 Mtexels/sec 8800 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 4400 Mpixels/sec
Unified Shaders 128 (x2) 32
Texture Mapping Units 64 (x2) 16
Render Output Units 16 (x2) 8
Bus Type GDDR3 DDR3
Bus Width 256-bit (x2) 192-bit
Fab Process 65 nm 40 nm
Transistors 754 million 260 million
Bus PCIe x16 2.0 PCIe 2.0
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.2

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the interface width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GT 230

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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